Bradford Animation Festival (Game)
2012
Christine Phelan, Valve
·
Had
to move around the USA constantly to find new work
·
Go
where the work is
·
Update
your showreel/portfolio constantly
·
Don’t
just apply for work without knowing what the company does
Lucas Hardi, Bethesda
·
Talked
about various art styles
·
Style
can range from photo-realistic to heavily stylised to completely abstract (a
triangle)
·
Paintings
and fine art are great inspiration for the tone of a game, but not necessarily to
design the game world
Stewart Gilray, Oddworld Inhabitants
·
Showcased
their new projects Oddworld: Abe’s Odysee-
New & Tasty Edition
·
Explained
that HD rereleases are mainly to keep old fans interested in a brand and remind
them of just how fun the games were, while also trying to attract new players
Tomek Zawada, CD Projekt Red
·
Worked
on The Witcher and The Witcher 2
·
Explained
that animation in RPGs tend to be more focused and detailed
·
Implored
potential animators to work on epic RPG games, as their abilities are needed
and will shine
Joel Smith, Sony Entertainment
·
Showcased
their new Book of Spells along with
the new media Wonderbook
·
I
noticed that with the concept art, the final game’s look was in complete
contrast to the quite revolutionary concept, so I was a little disappointed
with that game
Jennifer Schneidereit & Philip
Tossell, Nyamyam
·
Showcasing
a new game for iPad, Tengami
·
UK-based
·
Touch-based
games are on the rise
·
Also,
indie games are becoming ever-more popular
Jaromir Plachy & Peter Stehlik,
Amanita Design
·
A
showcase of their debut game, Botanicula
Neil Thompson, BioWare
·
Worked
at Bizarre Creations and Psygnosis.
·
Talked
mainly about his career
·
Transitioned
from early Commodore, to MegaDrive and PlayStation
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