London Industrial Visit 2012 (ARD504)



 Day 1- Studio AKA (Lloyds TSB adverts, animated shorts)

Studio AKA
Ren Pesci
Unfortunately, we didn’t get to see the company’s studio space; instead, we were taken to a meeting room, where we saw a demonstration of one of their adverts. The company has won several BAFTAs, Yellow Pencils, etc.

While watching their advert in stages, Pesci explained to us the process of submitting proposals for clients. The company is given roughly about a week to come up with concepts, ideas and storyboards before the idea is ‘pitched’ to the client. Once an idea is accepted and approved, production usually takes ten weeks, so the company doesn’t have much time.
The industry calls for animators who can deal with all sorts of jobs. An example is the feathers in the ‘Smile’ advert, which don’t need specialist attention. Pesci gave us a comparison: which was Disney, who had specific artists who specialised in cloud animation for all the clouds in their films.
He also explained that most of today’s ideas are surrealist in nature, and you shouldn’t be afraid to let go of reality once in a while.

Day 2- Blue Zoo Productions(Coco Pops adverts) + Astley Baker Studios (Peppa Pig)

Blue Zoo
Tom Box
After being introduced to Tom, we saw Blue Zoo’s studio space, which was full of people but the workspace was very compact. It was also very apparent that most of the artists were using Cintiq digital tablets for drawing on, which they explained to be massively beneficial with their line of work. Tom then explained that the business had started with five graduates (one of whom was him) after graduation from Bristol University. He also explained which programs the company uses: Final Cut, Autodesk Maya and 3DS Max.
He then explained their  pipeline process of working in a cyclical process, so that the company is divided into three main teams. He then showed us the company showreel, then one of their adverts that they had produced for Coco Pops.
Then they showed us the work they’ve done on their own show, Olly the Ostrich. They have separate background designers, layout directors and animators. We then got to look around the space at what people were doing, and I remember that they showed us how 2D animation works in Maya, as I didn’t know how it would work in that program.

Astley Baker Davies Studios
Phil Davies
On entering, we saw the company’s studio space, which seemed very social and friendly. They even had an area where the team watched the day’s work on couches at the end of the working day. The company uses their own developed program for making Peppa Pig, which is called CelAction and is available for outside companies or individuals to buy. The studio also has creative directors (Davies was the program’s producer) who develop all the story ideas and scripts, etc.
He explained that in the industry, some creative directors also develop character designs, depending on their passion. In order to have a successful children’s series or program, your designed characters must hold water within at least 52 different scenarios or environments. They also revealed that when they take on new talent, they are willing to train them in the use of CelAction, as they try to bring on new talent who are versed in hugely different areas of animation.

Day 3- Picasso Pictures (adverts) + Cartoon Network/Turner Studios (Gumball)

Picasso Pictures
Melissa Venet
We were shown stages of a developed advert that the company produced for a bank in the US, and I found that Picasso Pictures’ way of working was not too dissimilar from Blue Zoo. They even had a similar working environment and process of pitching ideas.
The company uses programs such as Flash and Final Cut, and their body of work was quite vast, but was mainly aimed at adverts. They then showed us an advert that they were currently working, which featured an anthropomorphic animal interacting with the environment (similar to a beaver, but nobody was sure what animal it exactly was!). Finally, we were shown the top floor, where the rendering towers were stored. It is notable that they used Macs to render, while they used PCs to actually animate.

Turner Animation Studios (Cartoon Network)
Sarah Fell
Without doubt my most favourite visit, the Turner Studio branch of Cartoon Network works fully on production of Gumball, using a very unique combination of live action backgrounds with 2D and 3D animation to critical acclaim. Along with Peppa Pig, Gumball is one of the few animated programs to actually be animated directly in the UK. Although not yet released, we were then privy to development of an episode that had not yet aired.
Live action backgrounds are constructed from bits of photographs in Photoshop, and tuned up to fit HD resolution. We saw every element done individually, such as the layout, animation, effects, sound and were even lucky enough to see original storyboarding as well, all before it is rendered together to make the final episode.
Like Picasso Pictures, Cartoon Network had a render tower on the upper floors, and like Blue Zoo, the majority of the animators and artists utilised Cintiq tablets to work. One thing that stood out in Cartoon Network was the crew’s attitude towards their animation: there was plenty of laughter and goofing around amidst the hard work, and almost every worker had lots of paraphernalia relating to cartoons (specifically Gumball’s neighbour on Cartoon Network, Adventure Time) on their desks, so it was crystal clear that these people had real passion for what they were doing, and put their heart and soul into their work.
The visit was cut a little short as the representatives who showed us around had to leave to attend an awards ceremony, but one of the more significant things that Sarah said to us, was that she wishes she could have gone into video games, as they are getting increasingly popular and the working environment is pretty much the same as in an animation company.


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