Creative Futures Week 2012 (ARD504)


Monday 5th March

·         Dr Stuart Cunningham and Professor Michael Scott (in place of Professor Maurice Cockrill)

The day started off without Maurice Cockrill, as he was absent. Michael Scott, our Vice Chancellor took over instead and gave us a brief history of his career as a Shakespeare professor, and Shakespeare’s intentions as a businessman. Before that, Stuart Cunningham gave us some facts and figures about the design industry, including a specific fact that I memorised: that  there is a rising demand for designers who have multiple areas of talent.

Professor Scott then took over, giving us a romanticised version of how Shakespeare came into business in the theatre industry, including detailed descriptions of the origins of theatre. He went on to describe Shakespeare as a shrewd businessman, who had jumped on the bandwagon when he spied the opportunity in the theatre business. Also, there was talk of Shakespeare’s plays mocking the majority of the Elizabethan masses and royalty, while his rival’s plays were much more direct in nature and leading to severe punishment.

At some point, I disagreed with his portrayal of Shakespeare as a cold-nosed businessman. I believe there was a lot of passion in Shakespeare’s plays and that is the reason why they still sell today. I fully believe the Bard was the most accomplished user of the English language, but I don’t like to think of his plays as simple money makers, devised simply to be profitable, which is the impression I got from Professor Scott’s speech.

·         Angus Montgomery: Key Note Speech

Angus Montgomery is the editor of ‘Design Week’, a weekly publication that hosts and reports on various talents and progress in the design industry. He admitted a little sheepishly at the start that he is only a journalist and that he lacks any sort of designing skill.

He made it clear that he was a little envious of those with design skills, and he elaborated on the vast hub of design jobs in the world today. At this point, I was sort of interested in the fact that there were so many avenues of design jobs that I wasn’t really restricted to the ones I’m studying in my course.

·         Building an Audience: Making a living from comics- John Allison

Allison started in 2003, and has since created the popular comics, Bad Machinery and Scary Go Round, despite graduating as a graphic designer.
He started off by showing us some of his early work, before explaining that these were done in his spare time, as he had graduated, but was unable to find a job straight away. He advised graduates to just keep being proactive whilst holding down any old job to support yourself until you get a design job.

He then explained that comics are extremely competitive online and any fans of your work are quick to get upset at aesthetic changes to your comics. John started in traditional comics, then changed styles as he used Illustrator and digital tools. He also explained that money-wise, comics are not as commercially guaranteed when you first start out. They have to start as a passionate hobby and then slowly develop into very popular and commercially successful publications.

I thoroughly enjoyed John Allison’s presentation as he was a very down-to-earth young man with a very nice portfolio of quality work. Despite not thinking of doing comics before, I had a small inkling to at least try it out now and expand my horizons a little.

·         A Freelance Career in Animation and Illustration- Karen Chueng

Karen Chueng graduated from Bristol as a freelance illustrator and animator. She won the Macmillan Prize for Children’s Picture Book Illustration in 2006, and was shortlisted for the BBC New Animator Award in 2005. She’s done work for Paramount, Skoda, Honda, Tesco, Ikea and has worked for animation studio 12foot6 who are based in London.

Karen seemed extremely modest about her talent, and remarked that she was very shy in the business. I really loved her animation, which was really quirky and funny. She also commented heavily on having an agent from Jelly London, who has helped immensely in getting opportunities for work. She says that objectively, it depends on the artist but some people prefer agents and some can work alone.

Tuesday 6th March

·         After your degree: The First Steps (Games)- Dave Boydell 
Dave graduated from Glyndwr, and currently works at Dreadnought-Design. Prior, he worked as a Prop Designer, Modeller and Texture Artist.

This was my favourite session by far, not only because it concerned my passion and the subject of my course, but also because it was first-hand advice from a Glyndwr graduate, who had clearly been successful in the industry.

Dave explained that he wanted to be a concept artist, but ended up dabbling in character design, environments and props. He explained that in the industry there is a demand for other talents like digital sculpting, 3D modelling and synopsis writing (world creation). This pleased me greatly as one of my other passions is writing, and I love creating characters and scenarios with words. Other avenues are level design and gameplay arches.

He then went in depth about what to do when you graduate. He says as soon as you finish, practice your art. Keep sketchbooks, dabble in digital art, explore new medias and technology and compile your works online. He warned against slacking off and lacking any goals to reach, as he has known classmates who slacked off after graduation and have since gone nowhere.

He advised us to get networking, such as distributing business cards, stationery and specialist pieces, such as novelty business cards. He also gave us the names of some agencies that you can explore to find work:

GameIndustry.biz
Aardvark Swift
OPM
Deviant Art
Conceptart.org
Zbrushcentral

He also offered some advice on managing your work online, and how to create portfolios. He suggested Blogger first and foremost (which I already have) and also CarbonMade to make an online portfolio. He also suggested attending conventions and expos with your work, such as Thought Bubble and MCM. Another great idea he said to do, is to create an art book, which you can self-publish or use Lulu or Blurb to publish it for you. All in the name of getting your name out there.

In terms of employability, he suggests that your resume be well-presented and good looking, and try to tailor it to specific companies or specific jobs that you are going for. For the cover letter, sell yourself on the first page and don’t waffle on aimlessly and especially, don’t sound needy.

In the industry, Dave suggests that you be completely flexible and go where the work is. Be prepared to make the coffee and do menial tasks at first. You may not be what you want to be at the beginning, but when you do get work, Dave says “Enjoy it!” He definitely stresses that it’s likely you’ll need another job while you search for an opportunity and while being proactive, take some ideas from the current industry while developing work. To help with networking, he even gave us his Twitter details to see what he’s doing.

All in all, I found this lecture to be the most useful and it has really prepared me for the time when I will graduate, which is really to not expect to waltz into a dream job and to work hard for your future.

·         Character Design and Social Networking- Jonathan Edwards

Jonathan works as an illustrator and comic artist. He focused in the session on the creation of the character Inspector Cumulus as well as several bizarre characters created for shop window displays all over the world. In the subject of Inspector Cumulus, it started as a simple vector drawing mocked up to resemble an actual poster for a real animation program.

Then, Jonathan explained that someone spotted it, enquired about it and it led into a vinyl toy being made of it, which was distributed all over the world. It seems that there is a correlation between everyone speaking at Creative Futures week; that most of their best successes spawn from a lucky chance that someone in the industry spots and develops further.

On the subject of the fabric characters in the shop windows, Jonathan explained that he collaborated with his wife on them. The ideas for them came from random sketches, that his wife saw and decided to make up in fabric. This indicates that different skills in all sorts of avenues are invaluable in the design industry, and that collaboration can be very rewarding. The characters were chosen for display in various establishments in London, including a particular shop on Oxford Street for the Christmas holidays. The characters received critical acclaim, earning Jonathan’s wife the prestigious title of ‘Sculptress of Felt’ and gaining more exhibitions in Japan.

To finish, Jonathan advised that you get your work onto as many places as possible in order to have a prominent presence online, and to keep a sketchbook at all times, as this is where ideas develop from directly and can lead to special opportunities when completed.

·         Illustration and Key Graphics: Work, Realities and Copyright- David Newell

David Newell is a Creative Director who works at Multibrands Ltd.

Unfortunately, this was one of the more boring sessions, mostly due to the work that David presented, which was very dated and using old techniques like airbrush-art. The majority of the focus was on graphics like typography and logos. Most of David’s work was for advertisement campaigns from the early 90’s, including condom packets, batteries and toothpaste.

Despite this, I understand that David is a Creative Director and so is not fully involved with creating finished pieces and is more involved in generating ideas and concepts. So unfortunately, I didn’t get that much from this session.

Wednesday 7th March

·         Working as a Freelance Animator- Ian Whittle

Ian has worked at Second Home Studios and Red Door Studios. Specialising in stop motion animation, he also dabbles in character design, set and prop production, animation and post production. He also uses Photoshop, Flash and After Effects to great use.

Ian started off giving a few demonstrations of some of the work he has done. We were shown a cut-out animation including simple drawings done by a group of children who are in foster families. The animation was very personal and included audio from the children describing how they felt about being in foster families.

He then showed us physical props of white paper crops that were used for an advert for cider that was all stop motion animation. The finished advert was really beautiful and was made using lots of technical effects as well as programs like After Effects.

He explained that he switched companies at this point, and worked on lots of brief stop-motion animations that preclude programs on children’s TV channels, for example CITV. He then showed us the props they used in those animations, including intricate mechanical mice. He finished off with showing us a finished animated short, which was again stop-motion.

This session was quite useful, as it indicated that keeping an interest in all avenues, even stop animation, which I've only experimented with a few times, can be useful when working in the design industry.

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