Eurogamer Expo 2011 (ARD504)


The Eurogamer Expo at London was the first time I’d actually been to the festival since its establishment. I was very surprised by the amount of stuff on display there, and the atmosphere was amazing. The hall was abuzz with so much activity and it was hard to imagine anyone not finding at least one thing to interest them.

            Personally, I was looking forward to seeing previews of Final Fantasy XIII-2 and The Elder Scrolls V: Skyrim, as those two were the only ones I was aware of actually being there. Walking around the place revealed a lot more than I thought. There were also previews of two HD Classics collections for the PlayStation 3 console, both of which I was interested in buying: Metal Gear Solid HD Collection, as well as Ico & Shadow of the Colossus HD Collection. Seeing them play on the right screen revealed them to be astonishingly beautiful, despite being from a console that was now obsolete in today’s market. 

It only solidified that desire to get the games upon release. It also brought to my attention the demand for HD collections of PlayStation 2 games for the PlayStation 3 market, since the original DVDs are incompatible with the new system. I’m also aware of more HD Collections upcoming, and it seems they are going to sell well. Even though it’s impossible to play the originals on the system, Sony are clearly reaching out to the large proportion of fans who want their earlier favourites to stay alive in the midst of the competition of today’s games. Myself, I’m one of those people, and these HD collections prove that these games are still beautiful and relevant today despite the higher specs of modern games.

            The demand for Skyrim was so high, that the queue was quite possibly the longest there. It would’ve been almost impossible to play Skyrim AND get around the rest of the Expo. The other game that was almost as popular was Battlefield 3. I’m not a fan of shooters though, despite their popularity today.

            I managed to find Final Fantasy XIII-2 and play on it! As with most Square Enix titles nowadays, certain aspects of the gameplay were unfamiliar, others completely alien to me. To that end, I was playing but not completely understanding what I was doing. Although the game seemed a lot smoother than its predecessor and seemed a whole bunch more fun, some of the gameplay elements were confusing, especially as when I was playing, someone else had come off of it and I was in the middle of someone else’s game. Despite that minor disappointment, Square Enix’s new game certainly looks like it has been tailored to please the fans of the Final Fantasy series, unlike its predecessor which was a little too linear.

            Another game which caught my attention was Rayman: Origins. The Rayman series had begun to die slightly, until the ‘Rabbids’ characters were added. The transition to 3D didn’t help the series, as the original game was in 2D. This new instalment is clearly harkening to the fans of the original as it is now in retro 2D style, rendered in HD graphics. The game does look quite entertaining, especially as I loved the original a lot and the developers built a highly intuitive engine to run the game in, which apparently eases pressure on developers of games as they can take an artistic approach to designing graphics rather than a programming standpoint.

            I was surprised when I noticed Silent Hill: Downpour at the Expo, as I was unaware it would be there. Naturally, I had to play it simply as survival horror is one of my favourite genres alongside RPGs, and for the fact that I have every instalment of the Silent Hill series. I was waiting for the release of this for a long time since it was announced, and playing it was quite an experience. The graphics were very good and the theme of rain and water in the game was suitably creepy as it seemed the entire environment and even the monsters were slicked with rainwater. Playing it with other people around though detracted from the impact of course, as Silent Hill games are kind of meant to be experienced alone.

            Another horror game I found there, but I didn’t try out, was Rise of Nightmares. It was first-person survival horror specifically designed for the Xbox 360’s Kinect system. The person playing it literally had to punch and stab enemies using their hands. Although to me, the game didn’t seem to be that scary, it was a little disturbing to think people would have to punch and stab with their hands to play the game, especially if a child were to play it (despite the age rating, children can get hold of it via their parents).

            I attended one of the talks about the recent re-release of ‘The Witcher 2’. It was interesting as the developers were a relatively new company, fresh from the indie stage basically. They announced their decision to release the game on the Xbox 360 console with special features, as well as updating their PC version with the new updates. I felt a little down as I’d seen a friend play the game and the graphics, gameplay and story seemed absolutely flawless to me, but my laptop was not powerful enough to run the game. I felt it was unfair that they were releasing it for Xbox 360, yet not for the PlayStation 3. Another audience member felt the same and asked the developers why they had chosen to ignore the PlayStation 3 console in favour of the Xbox, who replied that because they were a relatively small company, they wanted to branch out slowly and they felt that releasing the game on too many consoles would be risky. It was nice to hear a valid excuse for the decision, rather than come away with the impression that the ‘Xbox vs PS3’ argument would be stoked even further.

            All in all, the trip was a great experience and a good chance to see how game companies advertise and think about their products. It was also my first-time experience of a fully-fledged gaming event, and to be in that atmosphere with such like-minded people was quite breath-taking as I'd felt it was something I only enjoyed by myself. It made me realise just how diverse and communal the whole game world is, and it was a very important lesson for me.

No comments:

Post a Comment