Dan Berry Sessions
Websites
·
Portfolio:
Show off artwork, let people contact you for commission work, look professional
·
Portfolio
& Blog: Same as portfolio but blog makes you look active and engaged
·
Webcomic:
Run scheduled updates, allow people to read the comic
·
People
generally only click 3 times, for 15 seconds each
·
Don’t
have difficult-to-spell domain names
·
Don’t
use non-existent words unless they are easy to remember and the make sense
·
Try
to use your own name for the domain
·
Keep
a professional e-mail separate from personal (standard with a new website)
·
Keep
it simple and easy to understand
·
Landing
Pages (Click here to enter)(Under construction)- DON’T USE THEM
·
Plugins:
don’t make people download plugins, and don’t use Flash as Apple products can’t
see it
·
The
aim is to show off your artwork, not your website, so don’t include distracting
elements like borders, buttons, etc
·
Avoid
scrolling, flashing buttons, pop-ups and odd cursors
·
Ukhost4u.com
: CMS (Content management system)
·
Keep
menus as clear as possible
·
Don’t
put things like ‘Uni Work’ or ‘Personal’
·
Don’t
try and make it do extra stuff that isn’t necessary
·
Use
things that other people have built, not build your own
·
FREE
websites are not FREE
·
SquareSpace
– lets you make a website and have a domain name. You have to pay for it but
there are coupon codes online.
Publishing
·
Ideas are usually
generated in-house
·
Different stories
suit different publishers
·
New talent is
generally found through events like ComicCon as artists can show off portfolios
and business cards
·
Lots of people
are found through word of mouth
·
Angouleme festival
·
No one can tell what sells, but they tend to
shy away from commercial stuff
·
If you pitch an idea, have around 8 pieces
of sequential art to prove that you can tell coherent stories. Short synopsis.
·
If you are a good writer yourself, it can
bolster your chances
·
Meet deadlines, or say so if you can’t
·
Be willing to participate in promotions
·
Pace yourself
·
Allow one year to finish a graphic novel
·
Try not to use Facebook or Twitter to post
things to companies
·
Rather use e-mail or physical post
·
Don’t pitch irrelevant things to the
publisher, so read up on what they have published
·
Try not to pitch finished books
·
No preferences for style (realistic or
cartoonish)
·
You will be matched to a story based on your
style
Contracts & Rights
·
A
contract is a legal document (a safety net)
·
Both
you and the client have a copy
·
Both
of you sign it
·
Outlines
the project to avoid confusion
·
Don’t
be shy about putting in details
·
There
should be a ‘Kill Fee’ (Cancellation Fee)
·
Outline
the amount of work, size, medium, intended use, phased delivery, project name,
revisions, total price, lump sums, half up front and remainder in instalments,,
and whether the client may use the artwork if they haven’t paid
·
Rights
are how you will be credited for the work, what you’ll receive and how much it
will cost to print without crediting you
·
DON’T
just sign a rights contract without reading it carefully and seeing a solicitor
·
Make
sure you have a signatory to chase after for your money
·
Verbal
agreements are useless
·
Don’t
be afraid to ask them to sign a contract; if they shy away, they are not worth
it
·
Google
the company to research them. If they have no website, be suspicious.
·
E-mail
them to ascertain their authenticity
·
Solicitors
are helpful but can be pricey
·
License-
the freedom to do something
·
Giving
a company a license to use your work, means they can use your work for a
specific use
·
NEVER
let a company have the full copyright to your work or full reproduction rights
for any of your work
·
NEVER
let them get the right to sublicense your work to other companies
·
NEVER
let the have the original artwork
·
Put
40% of each received fee and put in savings account
·
You
don’t have to sign anything you aren’t comfortable with
·
Reproduction
rights determine what kind of products the company may distribute with your
work on, including territories in which they may sell them
·
Make
sure there’s an indemnification clause
·
Make
sure there is an option for you to cancel the contract if they breach their
terms
·
This
is part of your job!
·
Ask
for advice if you’re not sure
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