Sunday 26 February 2012

Game On!- Dana Monster Concept Art and Test Posters

After scanning in my initial sketches I decided to work on the 'Dana' monster further. Here are the three end results I've been working with.

Here is the first outcome. I'm happy with how it looks, although I think she doesn't look burnt enough, considering she was in a fire. Her natural skin tone is still present in most areas, and her wounds are too red.

This palette seems much more effective. She has a kind of horrific 'cooked' look, her wounds are blackened and her left foot looks a lot more convincing as though her shoe (heels) has melted to her foot. In the former, her foot merely looks blackened with soot.

After going for a more 'colourful' approach the second time, I tried to go for a more faded and overly-scorched look. But I wasn't too happy with this one, as she merely looks dusty and more ghost-like.
Of course, these are just initial ideas anyway. The guy I'm working with on this project, Chris, is almost certainly going to have a different vision of all the monsters I design. But actually, I welcome the forum, and discussing which features to omit and new things to incorporate, as this is what will happen in the industry.

So for now it feels like this is what the image really looks like:



Using this image though, as well as some other basic photographs, I did a few tests of what kind of poster to do for the end product. We want the game to really be for PC users, and we want to get the overall feel in the poster.

In this poster, I positioned the design of my monster in front of flames, to give the impression of her 'rising from the flames'. I also added the quote from the Bible referencing the lake of fire to establish the mood of the game.

This poster showcases the game's location. Obviously in the final image, I will have drawn the lakeside town myself rather than rely on photographs, but I want to give the town a really archaic, old feeling, as though this would be the kind of place that judges you and renders redemption upon sinners.

Friday 24 February 2012

Game On! Initial Sketches

Initial sketches of the 'Sunny' monster. Not too sure on what look I want it to look like yet.

Initial sketches of the 'Dana' monster. I wanted to give her a look of pain and suffering, and give the impression that the intense heat from fire has melted her heels to her feet, fused her hair to her skin, etc.

Initial sketch of the 'Tristan' monster. As a burn victim, I was thinking of the possibility of him dying in hospital after the accident, and so the monster is bandaged and has some body parts amputated.

As these are only initial sketches, it's almost guaranteed that there will be more incarnations as I'll need to tweak the designs often to conform with the limitation of the game engine we are using.

Game On! Character Profiles and Name Research

Before any real drawing and concept work can be done, the profiles of the game's characters have to established thoroughly. I've created character backgrounds and established a rough timeframe for the game's story, although the information is akin to what the player would be given at the start of the game. The information the player is given is going to change because of the nature of the game's storyline. I also did some research and brought in some bits from my influences to create homage to other related works and real-life events:


Steven Bauchwitz
                Age: 41                 Sex: Male            Occupation: Hotelier       DOB:20.10.1969

Born in the sleepy town of Ignis Lake, Steven was born into his father’s successful coaching inn business. His mother (Molly Williams) left when Steven was only three years old, leaving him to be raised single-handedly by his father (Lee Bauchwitz). Graduating from high school in 1987, Steven went straight into working for his father until 1989, when Steven’s father died of heart problems. In 1990, Steven met Dana Gillespie, a slightly younger woman who worked as a proficient housekeeper for Mayor Freeman. The two struck up a passionate relationship, resulting in the birth of their son Tristan that same year. Marriage blossomed in 1991, and the family gained an addition in the form of Sunny, born many years afterwards in 2001.

In the year of 2008, the family’s finances were in a shambles due to the hotel failing to make profits. Unfortunately, the business was forced to fold and the family were left with little support. This event caused massive distress in Steven’s personal life, mainly putting a strain on his marriage, which led to his wife eventually leaving him along with their two children. Further disaster struck when his wife and children were killed in a house fire.

After being forced to leave the family home when it is repossessed, Steven underwent a massive mental breakdown and began attending psychiatric counselling to deal with his trauma. The year is 2010. Now residing in an apartment in the quiet lakeside town, Steven attempts to rebuild the shattered fragments of his once superlative life, but his world is torn asunder yet again with a single ominous phone call…

Dana Bauchwitz
Age: 38 (at death)            Sex: Female       Occupation: Housekeeper           DOB: 5.7.1970

Born in the nearby town of Briar Falls, Dana Gillespie graduated in the year of 1988 and moved to Ignis Lake in order to pursue a domestic cleaning job. Ambitiously applying for the housekeeper vacancy in Mayor Freeman’s residence, Dana is surprised when she gets the job.
A few years later, in the summer of 1990, she meets the charming Steven Bauchwitz and falls quickly in love. A child and a marriage followed in 1990 and 1991 respectively, solidifying a stable family with Dana’s job and Steven’s coaching inn. 

Dana gave birth to a daughter in 2001, and took a temporary break from her work, which eventually led to her giving the job up to focus on her family. In 2008, tensions rose between Dana and Steven when the hotel fails to return a profit and the family are placed in financial bind. The events of 2008 quickly escalated into a blur of wretchedness, resulting in the fall of the family business, and Dana subsequently perishing in a house fire that also kills her son and daughter.

Tristan Bauchwitz
                Age: 18 (at death)          Sex: Male            Occupation: Student/Barista      DOB: 13.3.1990

Born in 1990, Tristan is the first child of Steven and Dana Bauchwitz. At the age of 18, Tristan graduates with a sports scholarship in basketball but delays applying to college because of the family’s money problems. He gets work in a coffee shop to help support the family. Unfortunately a series of events occur shortly after that culminates in Tristan’s death along with his mother and young sister in a horrific house fire.

Sunny Bauchwitz
                Age: 7 (at death)           Sex: Female       Occupation: Student                DOB: 30.10.2001

Born much later after the Bauchwitz’s marriage, Sunny is born in the year of 2001, forcing Dana to leave her housekeeping job when it is found that Sunny is physically handicapped. Despite her extensive physical disability, Sunny grows up and attends Ignis Lake Elementary School and achieves exceptional grades. Sunny bears witness to the breakdown of the family in 2008, but is obviously too young to understand properly. Sunny is tragically killed in a mysterious fire.

Dr. David Cardone
                Age: 56                 Sex: Male          Occupation: Psychiatric Counsellor         DOB: 1.9.1954

Born in Kansas, Dr. Cardone practiced medicine for a long time before moving to Briar Falls as the residential psychiatrist of Briar Hospital. Having seen more than his share of tortured souls, Dr Cardone is not fazed when Steven Bauchwitz is referred to him as a patient. Meeting almost every week for sessions, the doctor is determined to help Steven confront his inner demons that have surfaced since his family’s tragic end.

Naming Origins
Bauchwitz                        (inspired by the Jewish-German surname “Berkowitz” after serial arsonist)
Molly Williams                (reference to the real “Molly Williams”, the world’s first female firefighter)
Steven and Dana              (reference to “Steven and Diana Freeling”, characters in Tobe Hooper’s                                                               “Poltergeist”)
Gillespie                              (reference to the Gillespie family from Konami’s “Silent Hill” series)
Tristan                                  (Name meaning ‘sad’)
Sunny                                (Reference to “Sunny Baudelaire”, a character in Lemony Snicket’s “A Series                                     of Unfortunate Events”)
Mayor Freeman                 (Reference to Gordon Freeman, protagonist of the “Half-Life” series)
David Cardone                  (Reference to “David Lynch” and “J.S. Cardone”, two horror film directors)

Concept Art and rough outline of the game's plot soon to follow.

Thursday 9 February 2012

Game On! Brief- Ideas

We've had a new brief, focusing on creating elements of a game as a proposal, such as concept art, models and animations. I'm working with another in my class, and we're currently working on ideas. I want to focus on concept art mainly, without doing any animation since the briefs beforehand have been animation heavy. I'm interested in creating a survival horror and we've decided that it's the direction we want to go in.

Notes

Survival horror, similar in style to “Amnesia: The Dark Descent”.

Modern day setting (2010-2011), abandoned town settings, first-person perspective. Night-time environment, foggy. Dry conditions (no rain, snow, etc). Lighting is ambient, character has no light source. ‘Everyman’ protagonist, 40's, defenseless against the threats. Focus on avoiding enemies and solving physics-based puzzles.

Story related to fire, disaster. Possible town setting is severely damaged by unknown fire.
Enemies are individual and there is no duplication of enemies. Each enemy looks unique, but due to the player character being defenseless, the monsters are invulnerable. Possible 'family' type of theme to be incorporated, as well as a 'burnt' or 'scorched' look. Themes of suffering, madness and guilt.

Suggested title: Ignis Lake ('Ignis' is Latin for fire), meaning 'Lake of Fire'.
Suggests duality and opposition (as fire and water are opposing terms) and hearkens to punishment
in the afterlife for the wicked:

"And the devil that deceived them was cast into the lake of fire"
Revelation 20:10



Friday 3 February 2012

Creative Futures- Influence Boards

Another university assignment dealing with our personal influences. We had to choose six categories and select images that spring to mind when we think of our interests. I chose the categories: Books, Games, Fine Artists, Graphic Artists/Illustrators, Films and Directors.

Fine Artists
Most of the fine artists I like are Surrealist artists (like Bosch, Dali, Magritte and Bacon). I've always enjoyed Surrealism mainly because of it's strange, zany quality and wacky combinations of images they offer. But the thing I enjoy most is analyzing and gleaning meaning from seemingly random nonsense. Plus, I'm particularly interested in horror so painters like Bacon and Goya who paint visceral and disturbing images in their work really fascinates me.

Books
Similarly with books, I love fantasy and horror as genres. Lemony Snicket's 'A Series of Unfortunate Events' was seemingly set in an odd dystopia based on our world but one steeped in black humour, wit and dark stories. "The Broken World" is a novel written from the perspective of a gamer who thinks of the real world as comparable and almost the same as the game world. Alice was also a particular childhood favourite, and Dan Brown's thrillers interest me because of the 'puzzle' elements. I also have an attachment to puzzles and riddles, another reason I like video games.

Directors
Dario Argento, Lucio Fulci and Ruggero Deodato are Italian horror directors and were brought to my attention when I became interested (as a horror buff) in the Video Nasties saga in the 1980's UK, in which certain horror films were deemed obscene and banned to the public. I like Lars Von Trier's films for their parable-like feel and their unique staging. Edgar Wright and David Renwick are British directors, who produce some of my favourite witty British programs: Spaced and Jonathan Creek. I'm also a fan of the films of Paul W.S. Anderson (namely Event Horizon) and M. Night Shyalaman (namely Signs and The Village).

Films
I particularly enjoy horror classics like Night of the Living Dead and Jacob's Ladder for their colour schemes. Black and white really helped convey a nightmarish scenario in NOTLD, while a decrepit, rusty, otherworldly feel was achieved in Jacob's Ladder. I also liked Pleasantville for this reason. The design of The Fifth Element also drew me in, as well as the entirely believable continuity the film depicted. Being a horror fan, Friday the 13th (while being merely cheap thrills) really helped to define the slasher genre and so it's one of my favourites. I enjoyed eXistenZ and The Thirteenth Floor for their refreshing takes on simulated reality, while I enjoyed the Chaos Theory-related plot of The Butterfly Effect.

Games
Again, being a massive fan of horror, survival horror games make up the majority of my influences,, with titles like Silent Hill, Siren, Fatal Frame and Haunting Ground. My other passion of fantasy is fulfilled by Final Fantasy and Kingdom Hearts. Mortal Kombat is a great blending of the two genres, while Metal Gear Solid inspires me with it's revolutionary and visionary storylines told with dynamic characters.

Graphic Artists/Illustrators

Concept artists Tetsuya Nomura, Yoshitaka Amano, Masahiro Ito and Yuji Shinkawa are some of my favourite because they worked on my favourites games (Final Fantasy, Kingdom Hearts, Metal Gear Solid and Silent Hill). Brett Helquist illustrated 'A Series of Unfortunate Events', Rick Melton does digital paintings for a cult film company and Quentin Blake's scribbly watercolours bring lots of nostalgia from reading Roald Dahl.