I've done some more of my practice animations. Originally I thought of adding more keyframes to give them a smoother transition, but I feel that after some feedback from peers, it would actually be better if I tightened up the clean up as fighting game sprites don't require too many frames in the first place.
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Mackford's fighting stance, based on Sektor from Mortal Kombat 3. |
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Natalya's fighting stance, based on Kano from Mortal Kombat 3. |
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