Wednesday 9 November 2011

Model of Koya

Screenshots of my model in Maya of Koya. The body was simply a sphere that I edited with Scale and Selecting by Component and editing carefully into the body shape. The legs were made with the CV Curve tool and a NURBS circle and Extruding them. I then used Selection by Component to shape it into an arm. I then converted the whole shapes to polygons and combine the meshes.






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