Thursday, 10 May 2012

Game On!- Improvements

After hearing some advice from my tutor Sonia, and also in preparation for doing my poster, I decided to radically improve my Burning House concept art. My tutor explained that the shadows should be deeper and that there should be better light emanating from the fire. There were also some errors with the shadows I'd already done. I was also not completely satisfied with the fire effects I'd painted, so I wanted to improve them as I was going to paint fire again for the final poster. While I was at it, I also improved my Psychiatry Office concept art, as my tutor had given some advice with that too.

First off, I darkened the initial shadows considerably, and also corrected some of the errors I'd made, for example the edge of the roof on the building to the right, whose roof looked irregular due to the shadow I did.
I then improved the flames by using a new method, of painting blobs of red and yellow and then using the Smudge tool to extend the colour into flames.
I then added a new layed and painted in yellow the light from the fire emanating from the windows and doors, etc. I then set the opacity down in order to make it look like actual light.


I then wanted to make the entire image darker, except for the flames in order for them stand out even further. I did this by adding a new layer and painting it black in its entirety (except the flames).
Altering the layer's opacity allowed me to darken the whole image without altering the flames, and here's the finished image.

I then did some work on the Psychiatry Office piece, mostly with the shadows:

I darkened the initial shadows, and then added a lot more, especially to the bookcase and the curtains.


No comments:

Post a Comment