Today, I was working on one of the game's iconic images, of the Bauchwitz family home succumbing to flames. Here's the image in stages of development:
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As before, the basic shapes of my composition are put in place. |
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Then slightly more complex shapes as well as some basic textures and shadows. |
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I added lots of smaller details like road markings, pipe brackets, and a lot more shadow and definition on the buildings. |
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I made the fire a lot more detailed by having it flow out of the house's windows and doors, as well as adding flaming bits of soot and debris. |
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To add even more definition to the image, I added much deeper and darker shadows to the whole thing. |
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To then make the fire the centerpiece of the image, I decreased the saturation of the image and rendered an omni-directional light coming from the center of the image, to make the burning house much brighter in relation to the other buildings. |
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To finish the image, I added yellow tinted light and 'flakes' on a seperate layer, with only minimal opacity to give the effect of light. |
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