Saturday, 21 April 2012

Game On! Monsters Final Concept Art

This week, my partner on the brief (Chris) started modelling one of the monsters in ZBrush, and so we discussed the final appearance of the monsters. The final decision was to make them extremely thin and zombie-like, with only minimal flesh left on the skeleton. Their faces would be skull like, and the body would be emaciated, especially just under the ribcage. To distinguish the monsters apart, some of the unique identifiers in my original concept art have survived in the final image: Sunny retains her augmentative gear, and Tristan's missing hand has been expanded to both hands, and his radius bones stick out with sharpened points (as a reference to Dead Island). The Dana monster is the more generic one, only bearing a few strands of hair on her head.

Dana is now the more stereotypical monster in Ignis Lake, bearing nothing unique except a few strands of hair on her head.

Sunny has become a lot more thinner and charred, but still retains her unique medical braces.

Tristan is now a lot bigger and imposing, as well as more threatening with his snapped radial bones protruding from his wrists.

More images are coming soon of the method used to do these images.

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